Buildings
In the beginning you should focus on resources. Just click the village
overview and choose one field out of the 18 resourcefields (lumber, clay, iron
and crop).
Later in the game you'll have to option to build more advanced buildings
which will be listed when you click an empty spot in your village.
Village overview
The basis of your village are resources, you need them for simply everything,
in Travian there are Lumber, Clay, Iron and Crop.
The resource are being produced at the village overview resp. the resourcetiles
there of which each village has 18. The first village has always 4 Woodcutters,
4 Clay pits, 4 Iron mines and 6 Croplands but other lands around your village
may have other distributions.
In the beginning the resourcetiles are not extended (level 0 out of 10 for
normal villages). Level 0 resourcetiles only produce 2 of the resource per
hour. When you have enough resources in your warehouse you can extend your
fields, by clicking on them. Something like this will appear:
Costs for the upgrading to level 1:
Directly beneath this is a link were you can actually give the order to
upgrade the tile.
You can cancel this command by clicking the red X () at the village overview but you'll loose
resources!
village_center
In the village_center you see a number of building sites. Each can only be
occupied by one building at a a time. Normally you can use any building site for
any building but there are two exceptions, the rally point and the wall.
Furthermore every building except the cranny, the warehouse and the granary
can only be built one time per village. Of the other three you can build
as many as you like per village after you build at least one of the type
to the maximum level.
The buildings have different uses which are of political, economic or militaric
nature. In addition you have to fulfil certain prerequisites for each building
before you can build them. What those prerequisites are can be seen at the
building page or the building tree.
Be careful with the red X (), you won't get the costs fully refounded
after canceling a construction order!
Building IDs
Buildingtree
A complete and clear diagram of all buildings and their prerequisites. Click it to view it completely. The marketplace needs a warehouse level 1 and a granary level 1 in T3!